Students do not create accounts. They join with a nickname, and ZappyQ processes only that nickname, their answers and their scores. We never ask for an email address, a real name or a class list.
Every game is deleted automatically 24 hours after it was created, including nicknames, answers and results. Nothing about your students accumulates over a term.
A built-in nickname generator suggests safe names (such as Clever Otter) and a filter blocks offensive custom names in English and Swedish. You can lock the game so nobody else joins, and remove a player at any time. You also decide whether the leaderboard with nicknames goes on the shared screen.
ZappyQ is operated by Expi AB in Sweden, which is the data controller for the platform. The application servers run on Vercel in Stockholm, and game state lives in an Upstash database. If you download a CSV of results, that file exists outside our servers and your school becomes the controller for it. The details are in our privacy policy. If your school requires a data processing agreement before approving a tool, contact us at support@zappyq.com.